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t.hpp
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1#include "algorithms.hpp"
2#include "cameras/Camera.hpp"
3#include "cameras/OrthographicCamera.hpp"
4#include "cameras/PerspectiveCamera.hpp"
5#include "constants.hpp"
6#include "geometries/Box.hpp"
7#include "geometries/Geometry.hpp"
8#include "geometries/Plane.hpp"
9#include "geometries/UtahTeapot.hpp"
10#include "lights/AmbientLight.hpp"
11#include "lights/Light.hpp"
12#include "lights/PointLight.hpp"
13#include "materials/BlinnPhong.hpp"
14#include "materials/Material.hpp"
15#include "materials/NormalColor.hpp"
16#include "materials/SolidColor.hpp"
17#include "math/EulerRotation.hpp"
18#include "math/Matrix3x3.hpp"
19#include "math/Matrix4x4.hpp"
20#include "math/Vector3.hpp"
21#include "math/Vector4.hpp"
22#include "primitives/Attributes.hpp"
23#include "primitives/BufferAttribute.hpp"
24#include "primitives/Color.hpp"
25#include "primitives/Fragment.hpp"
26#include "primitives/Mesh.hpp"
27#include "primitives/Object3D.hpp"
28#include "primitives/RenderTarget.hpp"
29#include "primitives/Scene.hpp"
30#include "primitives/Texture.hpp"
31#include "primitives/Uniforms.hpp"
32#include "primitives/Varyings.hpp"
33#include "renderers/Rasterizer.hpp"
34
89namespace t {
90
95
96} // namespace t
Contains various algorithms.
The 3D object class.
Definition Object3D.hpp:24
Contains various constants and enumerations.
The t software 3D graphics library namespace.
Definition algorithms.hpp:12