t
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Primitives

Classes

struct  t::Attributes
 The attributes of a vertex, available to vertex shaders. More...
 
class  t::BufferAttribute< BufferType >
 A class representing attributes, such as vertex positions, face indices, and vertex normals. More...
 
class  t::Color
 The color class. More...
 
struct  t::Fragment
 The fragment class. More...
 
class  t::Mesh
 The triangular 3D mesh class. More...
 
class  t::Object3D
 The 3D object class. More...
 
class  t::Scene
 The 3D scene class. More...
 
class  t::Texture< BufferType >
 The 2D texture class. More...
 
struct  t::Uniforms
 The uniforms available to vertex shaders and fragment shaders. More...
 
struct  t::Varyings
 The varyings available to fragment shaders. More...
 

Detailed Description

The basic building blocks of 3D graphics such as colors, objects, textures, shader inputs, and more.